The iVRy team created a driver for the original Playstation VR, enabling its operation on a personal computer. The group has been doing the same thing with Sony’s new VR headset since the release of PlayStation VR 2.
It’s not sure if they’ll make it or not. The team claims that PlayStation VR 2 is “a lot more complex” and that the project’s success is improbable, and even if it does happen, it may take several years.
Now, PSVR 2 “trusts” a PC
The project’s development can be tracked on Twitter. “Heavily locked down” is how iVRy described PSVR 2 on April 19th. Authentication between PSVR 2 and PS5 is required before use. “extensive reverse engineering” is needed to crack this.
To demonstrate that the hardware authentication had been compromised, iVRy tweeted an image on May 6.
“Day #68 of working on PSVR2: Can pass authentication on PC. This means the PSVR2 thinks we’re a PS5 and trusts us. We can continue with the real work now.”
— iVRy (@iVRy_VR) May 6, 2023
Two days later, iVRy dampens enthusiasm by saying that the successful authentication “doesn’t change anything, PSVR2 will not go into VR mode.” As of this writing, the PSVR 2 can only be used as a standard computer display.
IVRy states on Twitter-
“We think the headset has to reach a ‘VR ready’ state. We thought that authentication would get it to that state; now we don’t even know what to think.”
One of several obstacles
However, this is certainly not the only issue that needs attention. To utilize Playstation VR 2 on a PC, all you need is a specific adapter, a VirtualLink port, and the ability to use a particular GPU programmed by someone who knows what they’re doing.
Drivers for the Sense controllers and a workaround for Sony’s inverted tracking technology are two more significant obstacles. You can see that PSVR 2 PC support is a long way off if it ever comes at all.

The good news is that, according to iVRy, Sony is unlikely to disable PC hardware authentication via a firmware update because doing so would require the corporation to rebuild the authentication of the devices.
“Sony will ignore anything like this if it doesn’t threaten their business and come down like a pile of bricks on anything that does. If we’re lucky, they will continue to ignore us (as they did for PSVR1).”
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