Patron Game Review: Since SimCity made its debut more than 30 years ago, city builders have been a mainstay of the gaming business. Then, a new vision of the city builder arose from the old tycoon design. As opposed to modern cityscapes, these more recent games were more concerned with early civilization and survival. This subgenre has been more popular in recent years thanks to titles like Banished and Patron.
Patron Game Review
Overseer Games, an independent game development studio, created and released Patron, a survival city-building game. In addition to Banished, it draws inspiration from a wide range of well-known games, including Stronghold, Civilization, Colonization, and Anno. Patron is a wonderful option for gamers who want to take a step back and carefully consider their options because of its blend of strategy and city-building elements.
Aim Of The Patron Game
Within a short amount of time, after the game has been launched, veteran players of Banished will see many similarities between it and Patron. A few gamers have even jumped the gun and suggested that Patron is nothing more than a copy of another game.
Nevertheless, I think that viewpoint is unjust because there are certain minor differences that actually make a significant difference in the end result. Because of these differences, I’d even go so far as to suggest that Patron is going to appeal to a completely different category of person.
The distinction that stands out most clearly is that Patron is as hard as a nail. You, like the majority of other city builders, face the difficulty of striking a balance between the collecting of resources and the happiness of your inhabitants. The ability to assess when it is okay to employ the resources that have been acquired for expansion and when it is necessary to cease expanding and instead prioritize the survival of your population is essential for achieving success.
It should come as no surprise that the exact identical gameplay loop can also be found in Banished, albeit to a lesser extent. In the game Banished, your progression will be slowed if you botch the management of your resources.
However, if you do the same thing in Patron, your save game will be deleted. It is going to be quite challenging for you to make a comeback after your people have left since they were unhappy. When you’ve made enough mistakes to learn from them, it’s usually best to just start over.
It is possible to completely destroy your town, even on the easiest difficulty setting, if you allow the populace to starve to death without first constructing and maintaining the essential infrastructure. The steep learning curve makes the beginning of the game difficult, but more experienced players won’t have as much trouble with it.
Certainly, if more guidelines are published, it won’t be as merciless, but venturing in without any prior knowledge offers a genuine educational opportunity. It’s not a terrible thing by any stretch of the imagination, but it is something you should be aware of all the same.
Small Town In Patron Game
As the only mode currently offered in Patron is a sandbox, there isn’t a specific objective. Although the factors that affect progression are somewhat subjective, I classify them as follows: population increase, skill tree progression, and town size.
The previously mentioned resource management largely determines how big a town will be. If you have extra resources, you can grow your town and make it bigger. More people equals more resources, which require more land to cultivate and harvest.
The actual construction procedure isn’t as well-organized as I’d like, and some of the tools aren’t up to par. It can be especially frustrating when there are no significant terraforming tools and there are no curved or diagonal roadways. Additionally, the absence of a camera tilt control is a needless inconvenience.
Both the birth of children by sheltered citizens and the immigration of prisoners and immigrants as a result of various circumstances can result in population expansion. Events might be advantageous or detrimental and occur at random. Events have saved me on occasion when I was in trouble, but other times they have absolutely screwed me over.
Despite how unjust or arbitrary it may seem, any outcome can typically be managed with little careful planning. In Patron, there is a vast skill tree that might take hours to complete. The game’s historical setting makes it unlikely that you’ll ever unlock a car, although technology does advance dramatically as you play through it. Simple crafts like carpentry are available for early unlocks, and towards the conclusion of the game, you’ll be able to construct elaborate buildings like guild houses and mansions.
Furthermore, there is good news if you think it would be absurd to drive a Lamborghini around. Soon enough, it’ll probably be feasible.
Patron’s creator Overseer Games has already committed to supporting mods and the Steam Workshop. I’m confident that once the community has access to these tools, a whole host of bizarre mods will appear. This is a great choice because mod support is one of the key factors in the success of genre-defining games like Cities: Skylines and Banished.
Mostly Smooth Sailing
If there is one area where Patron fully outperforms Banished, it is in the aesthetics. The textures look amazing on high settings. No matter how closely you zoom in on a background or building, it will still seem stunning. It is quite helpful to have these environmental features because they make immersion much simpler. On sometimes, I caught myself simply halting the game, switching to camera mode, and taking in the scenery.
Patron managed a constant 90 frames per second at maximum settings, 1440p on an RTX 2060, thus there were no performance difficulties. This is impressive because I’ve seen games with much poorer visuals have much greater performance problems. My limited experience with a mobile GTX 1060-powered gaming laptop reveals that Patron scales nicely with low- to mid-range computers as well. Though findings may differ on your machine, keep in mind that testing on my laptop was constrained.
Unfortunately, there are a few annoying bugs that need to be fixed. One thing I discovered is that launching the Steam overlay sometimes results in a game-wide freeze. It occasionally takes up to 30 seconds to recover. Additionally, Patron will white screen if you tab out or click away when it is loaded initially or loading a save.
When the game was in this condition, I could never save it and eventually had to force close it. I had to start a fresh desktop because the task manager was blocked by the crashed application. However, based on how frequently they post in the Steam Discussions, it’s evident that the devs care deeply about the game and are aware of Patron’s flaws. If past performance is any indication, games supported by developers of this caliber usually advance swiftly. As a result, I am confident that many of these problems will be resolved in the future.
Patron Have Potential
The superb city builder Patron adds a satisfying degree of difficulty increases while retaining many of the best features of Banished. Although the difficulty of balancing resources with town growth is not new, I haven’t recently seen that concept performed as successfully.
Given how many hours may be readily invested in it, Patron is a deal at just $20 USD. The learning curve is challenging at first, but when you succeed, it makes the experience of creating a prosperous town all the more rewarding. Although the problems and lack of mod support right now aren’t ideal, they should be fixed eventually. Patron may very well become a mainstay of your Steam library once these are released. Although it will take some time, this game has enormous potential.