Marauders Game PC Review: Marauders is a tactical first-person shooter with multiplayer elements that is being developed by Small Impact Games and distributed by Team17. It takes place in space. Marauders is a Steam-based game that is currently in early access. When this game will exit early access, there is no set date as of yet. It’s hoped that it doesn’t spend years in early access, as seems to be the current pattern in PC gaming.
Small Impact Games
When I picked up this article, Small Impact Games, also known as “SIG,” was unfamiliar to me, so I conducted some research. It turns out that SIG has significant experience working on AAA games, though I couldn’t identify any original titles, so it seems to mostly be third-party projects. Could Marauders have seen SIG appear suddenly?
A nice addition in a market filled with looter shooters and battle royale games is Marauders’ rather unusual narrative. The Great War never ended in this game. Instead, by overgrazing and industrializing the entire planet, the human race forced itself off of Earth and into the stars, thereby destroying it. Salvaging spaceships is the sole means of surviving out here. However, use caution as there are many people who want to do the same. Conflict will inevitably arise.
As soon as the game is launched, you can immediately start matchmaking and begin raiding. Be cautious though, as you might have trouble understanding what you’re supposed to be doing if you don’t view the how-to videos before joining a game. There is no map feature or navigational aid to aid you in finding your way in space, making it exceedingly simple to become lost.
I had the most trouble traveling inside space stations. I fell victim to oxygen deprivation more often than I did other athletes. It appears that you can only refuel your oxygen on your own spacecraft, but without a chart, it can be challenging to remember how to get there—especially when you’re under fire.
You can immediately spend the $65,000.00 that Marauders start with by selecting the TRADE tab. Your primary source of income is loot gained in raids from other players or treasure chests, with contracts serving as a backup. You should perhaps pick up a Flak Vest and a stock update for the MP40. After using the TRADE function, you’ll have a better understanding of how the player inventory functions.
In essence, it’s a grid structure of 14 by 10, with X number of blocks devoted to each item. This might become a little messy later on, assuming inventories can be improved. To make extra room during a raid, you might try moving things around, but for now, it’s OK.
Player-to-player trade might be possible, but I’m not sure since it’s early access and we only got one code. If you happen to know, perhaps remark below.
Let’s discuss combat. Being an FPS, you have access to all the standard controls and maneuvers, like strafing and hopping over tiny obstacles.
I was able to pick up a respectable 9 kills and loot 32 containers on my first raid, mostly due to patient positioning. Similar to PUBG, a key aspect is keeping an ear out for enemy footsteps and anticipating hostile movement.
It all comes down to recoil control once you’ve mastered that; being able to pull down and retain accuracy amid a barrage is crucial. You ought to be alright if you have any prior familiarity with these things. Deaths in this game are final; there are no respawns or knockdowns, so it’s probably worth putting that here. However, you still have some experience points left over that you can use when you revive.
Marauders is a game that I prefer to play with a small group of people for an afternoon. Raids are action-packed, so 15 minutes go by in a flash. Games don’t have timers, so you can raid for as long as you like, unlike COD and PUBG. If you’re having a good time at a station, you might be able to keep restocking and spend the entire day there.
The enjoyment you could have is practically limitless because the ships and weaponry you use grow and improve as you play.
Marauders Game PC Review
Marauders seem to have the potential to be huge, possibly even competing with PUBG and Escape from Tarkov. However, there is still much work to be done before it can claim such titles. The player movement is currently a little bit clumsy in some areas, and resource management and navigation still need improvement. However, things seem positive!
The news that Small Impact Games has launched a blog for game creation and that the first post was published on Wednesday, October 26, excites me. Being able to stay current with both major and minor updates, bug patches, and quality-of-life enhancements is always a good thing with such a big game. I’m excited to see how this one develops and am hoping it will soon be released from early access.