It’s been over three years since Larian Studios announced that the early access build of Baldur’s Gate 3 would be given to its adoring fans. Its release fueled the need for a new instalment in a series that surely helped the RPG genre establish its place in the gaming scene.
With the official release of Baldur’s Gate 3, a new era for the title begins in earnest, showering players with a genuinely mind-boggling quantity of information, options, and chances in a game that never seems to run out of things to do.
Larian Studios’ developers have worked so hard to integrate Dungeons & Dragons and its numerous mechanics into the game that it sometimes appears and feels as if users are simply playing D&D digitally with friends. Though the game won’t replace a real-life D&D experience for most users, its complexity and sense of adventure come dangerously close.

Dungeons & Dragons has always been a numbers-based game. Math is ubiquitous, whether it’s abilities, attacks, damage, armour negation, spell damage, or carrying weight, and practically every facet of interacting with the imagined world is done through dice rolls.
In most cases, statistics are king, but some Dungeon Masters may apply their ‘rule of cool’ and be prepared to fudge or simply toss out terrible figures to keep the game interesting. Even with the varying rules for real-life D&D from area to location, numbers almost always play a significant part.
Even though this does not appear to exist in any obvious fashion in Baldur’s Gate 3, it appears that in severe conditions, rolls can be won or lost on the edge of victory or defeat. When it comes to using and showing the same sets of numbers available in a real-world D&D game, Baldur’s Gate 3 is no slouch.
Levels, spell costs, travel distance, damage bonuses, racial benefits, passive checks, and more – the list of every system driven by numbers is long, and Baldur’s Gate 3 embraces it all. Its systems, though, will have both supporters and detractors, and there doesn’t appear to be much room for compromise between the two sides.
Some will enjoy the complexities and seeing how the many systems react in a variety of ways to their character’s choices. Others will find it frightening or just dull to constantly watch numbers change when all they want to know is whether an item is better than what they currently have.
Yes, each weapon has a range of probable damage given, as well as armour offering a protective value, however, certain weapon types or materials have weaknesses that complicate the learning process slightly. Larian Studios has taken efforts to simplify the learning process, but it will take some trial and error to figure out exactly how things operate .
All of this is to indicate that if gamers commit to mastering the various systems, they will be rewarded with a video game experience that is uncommon in today’s gaming scene. With a flood of information at the player’s fingertips, BG3 can be extremely daunting at first.
A game that performs almost no hand-holding from the start is also unusual in a genre that loves to teach each system back-to-back-to-back at a tutorial level that could have been shorter. Baldur’s Gate 3 contains an introductory level, however the tutorials are sparse at best, and completely absent most of the time.
In fact, the game’s opening sector is the first to have a significant impact on a playthrough by completely ignoring potential long and short-term friends. Baldur’s Gate 3 contains a plethora of these companions, including characters and animals who only appear for a brief moment.
Some of the buddies are hit or miss when it comes to combat assistance, but almost all have a distinct personality that makes them memorable. That is something the game excels at: developing characters that you care about. It may sound like a tired theme in RPGs, but some of the folks who join the adventure are very memorable.
It’s difficult to avoid revealing too much about the various characters’ backstories, but there will be a few that have such an influence on players’ emotional levels that they will be remembered long after the game is complete. The voice acting in Baldur’s Gate 3 greatly enhances the memorable quality of the game’s characters.
During the review playthrough, just one or two characters felt underwhelming. And, given the number of characters in the game, it’s astonishing that there are so few letdowns. It contributes to demonstrating Larian Studios’ efforts to produce something remarkable. There aren’t many renowned voice lines, but almost every word is read and done with passion, which is a large part of why the cast of characters is so highly accepted.
The phrase myriad hardly scratches the surface of the amount of characters users may encounter on their quest. This features a narrator who functions as a quasi-Dungeon Master, or at least the voice of one, which most D&D players will either love or despise. Long-time Dungeons & Dragons players will appreciate hearing the standard: “There doesn’t appear to be anything out of the ordinary” while failing different tests on things and doors.
The narrator seamlessly transitions between numerous short cutscenes and exchanges, never interfering with the game’s immersion. Their lines are well-written, instructive, and occasionally simply humorous. It blends in so well with the gameplay that most people won’t notice. Because the game supports the internet, LAN, and local co-op, the well-written efforts can be seen and enjoyed by more than one person. Check out the official polygon tweet-
Baldur’s Gate 3 review: a complex dish that’s still being cooked https://t.co/XxWaOoJLbC pic.twitter.com/JAe2PbO9Fs
— Polygon (@Polygon) October 19, 2020
Choosing to play with friends gives players a lot of freedom by allowing them to control the other characters, albeit users will need to gather and start a new game with the host in order to choose a non-custom character. They will be compelled to design a custom character if they join after the game has begun. Fortunately, they will be given levels in order to catch up to the host.
The game is also linked to the host’s save file, thus a host’s buddies must always be on time and not slack off if anyone wants to complete the campaign. It’s unquestionably fun to play the game with real-life friends, but if everyone’s reading rates vary too much, someone will become impatient.
Most players won’t mind effectively playing four D&D characters at the same time, but co-op play alleviates some of the constraints in a liberating way. Nonetheless, the solo experience is unique in its own right, as every decision is the player’s own, and every consequence and coincidence is their reward.
Baldur’s Gate 3 doesn’t skimp on giving players options in any area of the game, including custom character creation. There are several hair, makeup, and race-specific aspects to play with. There are 11 base races to pick from, including D&D fan, favourites like Tieflings and Drow, and several of them have sub-races with varying abilities.
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Following that are the 12 separate classes, some of which have subclasses that can radically alter a player’s play style within that class. The many Paladin subclasses, for example, will affect how players handle certain circumstances due to the nature of their character’s faith. Following that are the 11 character backgrounds to choose from, some of which provide advantages in specific scenarios while others simply raise base numbers.
Finally, players use the old Dungeons & Dragons stat sheet to assign points to skills that effect anything from damage rolls to speech bonuses with a greater charisma stat. If it’s a player’s first time encountering D&D stats, it’s a lot to take in, but if they stay with it and learn about them, the different play styles that can result from having thorough knowledge is profound.
After then, the game transports players to a realm set more than a century after the events of Baldur’s Gate 2: Shadows of Amn. Players awaken onboard a Mindflayer’s ship, a tentacled and squishy flying craft observed vanishing people outside with a touch, then reappearing those victims within organic pods for testing.
This includes the player character, and from then on, players begin to have an impact on the world around them as they journey. The entire game’s release has been a long time coming, and the extra content feels mainly better and more thought out than the limited adventure of the early access build.
The game as a whole will definitely be compared to its predecessors, and some critics will most likely conclude that the main plot lacks the same amount of excitement as prior efforts. Nonetheless, the game compensates for plot weaknesses with the variety and sheer volume of its side tasks.
There is so much to do in every region that it’s easy to become distracted from the main plot, especially given how huge the game world is in the complete version. It may seem foolish to complain about having too much to do, yet option overload can occasionally cause gamers problems.
It’s difficult to even express the number of activities players can accomplish at any given time, let alone if they want to try to complete every quest in the game. The complexity of its systems contributed to the massive amount of content to be explored and discovered, and the option to be good or bad in almost every situation opens up so many different ways of playing that if players don’t force themselves to focus on one quest at a time, the same choice overload can be felt throughout.
The majority of the game’s flaws are minor design mistakes that will irritate consumers but have little impact on the game itself. Things include always having to load into a dialogue scene, even if the characters don’t have anything to say to one other or have exhausted all dialogue options.
It’s a momentary pause in the game’s smooth flow that can become unsettling as time passes. There were also a few crashing issues when levelling characters because the game shifted to character-specific panels rather than just staying in the game environment during the levelling process.
This occurs regardless of whether the player is required to make choices for character development, such as selecting new spells. There is also the option of holding down a key to reveal most of the lootable items dispersed across the area, which is so important while looking for small stuff that players might as well tape it down lest they miss something.
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Outside of the sporadic crashes, none of these are completely game-breaking, but they are the most visible faults when it comes to shattering immersion and stopping the game in its tracks. Others may despise the turn-based fighting or find it too slow or tedious, but Baldur’s Gate games have always been about making careful choices, forcing even more split-second decisions and converting the game into an action romp like Dark Souls would be too radical a change.
BG3 does offer more camera settings, such as swooping low as in an action game or elevating high overhead for a more tactical perspective. It’s a pleasant change of pace, however, even this may be aggravating, as the camera swivelling might cause some targeting issues when passing through doorways.
But Baldur’s Gate 3 is something exceptional. Its intricacy is scary, but the payoff for perseverance and understanding is so high that it’s difficult not to suggest the sequel to even the most casual players out there. It has heart, style, and the multi-year effort of a studio that clearly adores its source material.
The game and everything contained within its mind-boggling vastness is a tribute to Larian Studios’ passion for its craft and commitment to bringing something spectacular to the gaming world.
The integration of the many Dungeons & Dragons systems into the game is nearly faultless, and the math and storytelling combo outperforms almost every other RPG game on the market. Baldur’s Gate 3 is a high-quality and incredibly fun game that both old and new fans will agree is something special.