Wesker’s Return In Resident Evil 4 Brings Up Some Very Interesting Questions: The cast of the Resident Evil 4 remake has made an appearance on IMDb, confirming the participation of Albert Wesker, a shady business mogul, and all-around bad guy.
Hardcore fans will recognize this as a major event right away, in large part because Wesker doesn’t appear until the optional Ada Wong campaigns that are included with the PS2 port, at least in the original game. Before the credits begin, she is seen stealing the vial from Leon Kennedy while holding him at gunpoint before boarding a chopper to help her unidentified benefactor.
I presume that this sets up the events of Resident Evil 5 and enables Wesker to start creating the Uroboros VIRUS, but the storyline for this series is so ridiculous that it doesn’t really matter. What matters is how the universe is being reimagined in this new version.
This time around, Albert Wesker is the main attraction, and Connor Fogarty is reprising the part after a brief appearance in Dead By Daylight.
Given his significance in the cast and Ada Wong’s role in the most recent Resident Evil 2 remake, there is a good likelihood that Capcom has changed the story to highlight particular characters. When I played through the opening village segment of the game’s preview late last year, I saw enough of this.
While the core elements of the 2005 classic are still present, a lot of it has changed due to new-level designs, complex combat systems, and increased freedom in the environment. Due to the beloved nature of the original, Capcom is aware that it cannot fundamentally alter it; yet, nothing prevents the developer from improving upon what we currently have.
If anything, this strategy would be appreciated, especially in light of how much substance has been removed from prior remakes in order to maintain the pace of horror and action movies.
The remake maintains the Village, Castle, Island, Laboratories, and other essential locales and characters, based on all we’ve seen in the trailers, so the general perception has been that this is, at least superficially, a by-the-numbers resurrection.
Wesker, however, brings about a change because of the narrative integration of Ada’s arc into the main adventure, which had previously always been done after the fact. That’s interesting since it will be the first time we’ve seen the character in this period since the RE2 remake.
DBD isn’t included because he’s essentially the same character from earlier games. I want to see Wesker reinvented with a similar tone but also eager to elevate his character with wicked schemes that, for once, make sense.
Since Capcom decided against redesigning the first Resident Evil in the vein of 2 and 3, his introduction has to be somewhat jerry-rigged for a new generation, which may be the predicament we find ourselves in come March. I can support Wesker as long as he wears sunglasses, has a British accent and likes to commit genocide.
He might be influencing Ramon Salazar covertly or openly interacting with Ada throughout the campaign as she stalks Leon in silence.
Heck, make him briefly playable to establish his goals and provide a preview of how Resident Evil 4 plays out across a larger setting. Aside from that, it happened in a remote area of Spain and was covered up by Umbrella, allowing for future mischief.
I could spend all day asking and answering more questions, but this kind of reflection is exactly what makes a remake like this so thrilling. Although Resident Evil’s track record hasn’t been perfect lately, when it shines, there isn’t much that can take its crown. I want a remake of Resident Evil 2 that is so unique that it instantly equals the iconic stature of the original. Give us the traditional redone while also giving us more.
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