Battlefield 2042 version 5.2 will be released next week, and EA has released the patch notes describing all of the changes included in this version. Battlefield 2042 was officially published in November 2021, and it quickly became one of the most contentious games in recent memory.
Many gamers encountered troubles while attempting to play Battlefield 2042, resulting in many unfavourable reviews online. The PC version of Battlefield 2042 has a Metacritic user score of just 2.1, despite a far better critic score of 68. EA has published many updates for Battlefield 2042 since its release, adding new features and addressing user issues, with patch 5.2 set to release next week.
The patch notes for Battlefield 2042’s version 5.2 suggest that the game will receive many enhancements, including balancing modifications and bug fixes. The official page initially provides an overview of the changes, noting that ammo boxes and squad management would be addressed in Battlefield 2042, among other enhancements.
For example, the upcoming Battlefield 2042 update will bring some noticeable balancing changes, as the P90, AKS-74U, PP-2000, and others have had various stats tweaked. The Hourglass map in Battlefield 2042 will be reworked in update 5.2, with the development team shrinking its overall size while adding extra cover in the game’s most action-packed regions.Take a look at below tweet:
Additionally, players will notice an enhanced military presence and new reinforced sites throughout the battlefield. Furthermore, squad commanders can now issue attack or defence commands toward objectives, with players earning extra XP for fulfilling them.
The complete patch notes for update 5.2 reveal that many more enhancements are coming to Battlefield 2042, including solutions for various audio issues. This new patch attempts to address the problems with specific maps and game modes in Battlefield 2042 and improvements for difficulties in other game areas.
Finally, Battlefield 2042 version 5.2 will address various vehicle-related bugs, such as one that caused tank turrets to twitch under specific settings. Overall, the new version includes some notable upgrades, enhancements, and bug fixes for Battlefield 2042.
Despite the game’s problematic debut, DICE has published multiple patches for Battlefield 2042, making some noticeable tweaks and enhancements to the game as it monitors user input.
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Battlefield 2042 Update 5.2 Patch Notes
Audio
- They fixed an issue where the sliding sound would play endlessly if a player were killed while sliding.
- Fixed an audio issue that resulted in no impact sounds when hit by certain weapons while inside an air vehicle.
- Subsonic ammo will no longer have bullet crack sounds.
- Sundance now will play a Voice Over when requesting or skipping a revive.
- Decreased the volume of the late reflection sounds of Crawford’s Mounted Vulcan.
- Fixed an issue that caused Irish’s DC-2 Deployable Cover not to play any audio when being destroyed.
- Melee attacking friendly players in the head no longer plays a bullet colliding sound. We still don’t recommend stabbing your friends in the head though.
- Improved the audio impact of the EMP Grenade.
Soldier & AI
- The Penguins had placed grease on some of the ladders, resulting in Specialists losing control of themselves when using them. We told the penguins that these objects were ladders and not slides. They reluctantly agreed to clean up their mess.
- Fixed an issue that caused directional arrows to allied soldiers and vehicles always to be present even if they were given to the player.
Battlefield Portal
- Fixed an issue that resulted in long names for Custom Experiences not being properly framed during the loading screen.
- The Teleport Block for MCOMs will now function correctly on Flashpoint.
- Updated Game Mode iconography to reflect icons within the My Experiences Tab correctly.
- Fixed an issue that caused the BC2 Armored Transport vehicles to have the wrong icon.
Maps
Exposure
- Resolved an issue that allowed for Sundance to fly outside of the play area.
Reclaimed
- Custom Conquest is now available within Battlefield Portal!
Rush
- Attackers will no longer be able to see if Defenders are defusing MCOMs through the displayed iconography, and Defenders will be unable to see when Attackers are arming.
- Made improvements to the retreat timer and fallback messaging for Defenders.
Specialists & Gadgets
- Bushes no longer block players from interacting with dropped weapons and deployed gadgets.
- Fixed an issue that caused the Hazard Zone call-in tablet to auto-cancel the first call-in.
- Fixed an issue that caused post-explosion smoke VFX to not appear for players who were not facing the explosion when it went off.
Ammo Crate
- Ammo Crates now have a shared supply cooldown between other deployed ammo crates.
- Ammo & Medic Crates will now have a recharge time of 16 seconds, down from 30.
- Ammo Crates will now supply every 15 instead of 20 seconds.
- Ammo Crates now give an extra magazine to both primary and secondary weapons.
Anti-Tank Grenade
- Fixed an issue where Anti-Tank grenades could bounce off a vehicle without detonation while the car was moving away from the thrower.
C5
- Fixed an issue where C5 could bounce off other C5 already attached to a target.
- Made improvements towards some cases where throwing C5 at fast-moving vehicles would often not stick.
- You can no longer interact with or pick up C5s and Claymores through large foliage structures such as tree trunks.
Irish
- Fixed an issue where an active APS-36 Shootdown Sentinel could intercept the same projectile twice.
Rao
- Fixed an issue that caused Rao’s CyberSuite Warfare device to switch between targets when aiming at vehicles continually.
Smoke Grenade
- The Smoke Grenade is now unlocked by default at level 1; we have also changed the default grenade of the Recon and Support Classes to the Smoke Grenade instead of the Frag Grenade.
SPH Explosive Launcher
- Fixed an issue that allowed players to go prone when stuck with the SPH Explosive Launchers projectile to negate the damage entirely.
Throwing Knife
- Fixed an issue where the Throwing Knives icon sometimes appeared behind a target if they were moving.
- Fixed an issue where Throwing Knives wouldn’t move with automatic doors when they open or close.
Weapons
- The Fire Mode indicator is only visible for Marksman Rifles when under barrels are equipped and active.
- Fixed an issue that made recoil control when firing at a Dozer shield not replicate properly sometimes
- Fixed an issue that caused the player to move slower than intended when aiming with the XCE Bar and BSV-M.
- Fixed numerous Laser Sight VFX alignment issues on weapons.
- The NVK-FSN Holo now has the intended reticule.
- Fixed the weapon firing animation on the NVK-P125.
- Fixed an issue that caused overexposure of the player’s surroundings when firing full auto with the ACOG 4x Scope.
- Fixed an issue that caused the camera to snap when swapping from or to various weapons while prone.
Dispersion Tweaks
Similar to recent dispersion changes made to Assault Rifles, SMGs and LMGs have now also received tweaks to their dispersion rates, alongside general dispersion improvements across weaponry:
- SMGs now have a higher starting dispersion, but their maximum distribution and the rate at which it is reached is directly comparable to Assault Rifles
- The speed at which distribution increases and the minimum distribution while moving has been improved for LMGs
- Fixed an issue that prevented dispersion penalties from being applied correctly while moving under specific circumstances. These are now being used as designed and should provide a more consistent and fair experience for all players.
- Fixed inconsistencies with calculated weapon dispersion when the player is moving.
- Vault SMGs have tuned their spread and shooting behaviour to make them more consistent and viable against All-Out Warfare alternatives.
- Bipods’ are now more effective against dispersion and recoil on LMGs to compensate for these changes.
Vehicles
- Fixed an issue with the roll rate of the F-35E Panther after using VTOL mode. The SU-57 FELON has also received some roll rate resolutions.
- Radar Missiles should no longer lock onto Stealth Helicopters or hit through flares – this may still happen in close ranges due to the vicinity of vehicles and flare activation.
- Passengers will now get hints such as when to reload.
- Fixed an issue that caused the LCAA Hovercraft, Mi-240 Super Hind and MV-38 Condor not to have functional directional exiting.
- Added directional exit to ground vehicles allowing you to exit these vehicles from the direction you are looking at.
- Added additional exit points to the back of the combat ground vehicles to allow you to exit behind the car if you want to.
- Fixed an issue that caused tank turrets to twitch when turning the tank with decoupled aim enabled while giving target lock input.
- Fixed an issue that caused a second shot (purely visual, no damage) of the 20mm Flak to appear in third-person, even if one shot had been fired.
- Fixed an issue that caused victims of the EMKV90-TOR’s rail cannon not to have any visual feedback of the projectiles trail
- Fixed a long-standing issue that resulted in a black screen when switching between Zoom In and Zoom Out on vehicles and opening menus within vehicles. Hopefully, this is the last we see of this one!
- Fixed an issue that would sometimes cause the vehicle weapon’s blue bracketed crosshair to not align with the barrel’s direction when the vehicle was moving.
- Fixed missing impact sound on some vehicle weapons including the Flak 20mm and 30mm cannon of Wildcat
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