A new trailer for Rogue Sun’s next puzzle adventure game, Tin Hearts, has been released. The studio is comprised of former Fable developers from Lionhead.
Devs from the original Fable at Lionhead Studio have formed a new firm in the United Kingdom called Rogue Sun, and they’re airing a new development diary for their upcoming game Tin Hearts. Toy clockwork soldiers created by Albert Butterworth are the protagonists in Tin Hearts, a puzzle adventure game with visuals reminiscent of the Victorian Nutcracker Suite.
For those excited about Rogue Sun’s Tin Hearts, a fresh development diary can be found below. The game is set for release on April 20. (exclusively via Game Rant). Developers, including creative director Kostas Zarifis, share their thoughts on the making of Tin Hearts to try and answer the question, “What is Tin Hearts?” in Rogue Sun.
Despite being Rogue Sun’s first official release, Tin Hearts benefits from the expertise of Lionhead Studio, a fact that the studio’s creators acknowledged. Tin Hearts was originally conceived as a modest virtual reality project, but it quickly expanded thanks to the continued ambition of the team behind Fable.
In spite of its diminutive size, Rogue Sun packs quite a punch. Below, you’ll see them discuss the game’s inception, how Lemmings represented a gameplay style that hasn’t been fully explored in recent years, and how the game’s puzzles and mechanics work together to reward the player’s efforts. “It’s a pretty simple game notion, but once those elements start rolling in, they complement one other so nicely.” developer Hugo Reis said.
For instance, Tin Hearts will feature novel apparatuses and playthings that require players to experiment with viewpoints outside the ones they’re already familiar with. Another designer said that the game stays interesting because of the constant introduction of new abilities, machines, and play mechanics for the toy soldiers.