The PC, PlayStation 5, and Xbox Series X/S versions of Star Wars Jedi: Survivor have all received updates that address several issues and enhance the gameplay experience. This is the fifth patch for Star Wars Jedi: Survivor, an action-adventure game released by Respawn Entertainment on April 28.
The sequel to 2019’s Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor, picks up Cal Kestis’s journey five years later. Even if the Inquisitors aren’t the primary antagonists of Star Wars Jedi: Survivor, Cal still needs to flee the Galactic Empire now that he’s a fully trained Jedi Knight. Despite a few launch issues, players and journalists praised Star Wars Jedi: Survivor’s aesthetics and general gameplay experience.
Patch notes for the newest update to PC and platform versions of Star Wars Jedi: Survivor were posted by developer Respawn Entertainment. The patch addresses several issues and makes the game more stable, but it doesn’t appear to address how players may easily defeat the game’s final fight.
Players on the PlayStation 5 and Xbox Series X/S will have to wait until the official release date of May 17 for this update to deploy on their systems. PC users had several issues that prevented them from enjoying Cal’s journey, and these new bug fixes and performance enhancements from Respawn Entertainment aim to address those concerns.
Bugs in Star Wars Jedi: Survivor was so severe that they prevented some players from completing the game or negatively affected their experience overall. Players should notice decreased frequency as Respawn Entertainment releases patches to address these issues.
Since Star Wars Jedi: Survivor director Stig Asmussen said he wanted to make a trilogy, players can anticipate one more game following Cal Kestis’ exploits. Players that have completed the main storyline of Star Wars Jedi: Survivor still have much to accomplish, but some are likely wondering what’s in store for Cal Kestis and his companions.
A new instalment in the Star Wars Jedi series may bring back fan-favourite characters, provide deeper narrative possibilities for Cal, or add more ways to personalize the player’s lightsaber. Players have guessed the next stage of Cal Kestis’ journey, and the working title for the sequel to Star Wars Jedi is Survivor.
Star Wars Jedi: Survivor Update 5 Patch Notes

- PC only) Improved content caching to reduce hitching.
- (PC only) Improved thread handling when raytracing is turned off.
- (PC only) Fix an issue where lowering the PC visual settings would incorrectly reduce your resolution scale if FSR is disabled.
- Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
- (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
- Various performance fixes.
- Stability improvements.
- More robust detection of pre-orders and exclusive content in-game, preventing players from only randomly having access to the content.
- Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
- Fixed an issue where Drya Thornne would become invincible.
- Music-related fixes
- Fixed an issue where Bode wouldn’t grab the senator during some New Game playthroughs.
- Fix a bug where the Skriton wouldn’t appear correctly.
- Fix for Dagan not appearing correctly in a cinematic.
- Fixed some rare instances of players being unable to progress further in the game even after reloading.
- Fix for a bug where the Gorocco would disappear mid-combat.
- Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
- Fix a bug where BD-1 couldn’t open a door.
- Fix for void tear interactions not working correctly.
- Fix for trying to load corrupt save games, sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
- Improved UX for Koboh matter turrets that players were previously unable to exit.
- Fix for the Rancor and the Wampa not correctly leaving Cal’s XP behind when he respawns.
- Fix a bug where the Skills menu wouldn’t correctly close.
- Improved sync for sound during one of the cinematics.
- Fix for the environment not loading correctly on Koboh after Cal respawns.