Should Skill-Based Throws Be Eliminated From Pokemon Go? Even though my girlfriend doesn’t play video games much, she always looks forward to a Pokemon Go Community Day because it gives us something to do outside (as someone that plays and writes about games for a living, you can imagine how rare it is to find me outdoors). Even though we both play Pokemon Go fairly casually these days, we both like completing all of the Community Day missions and challenges before the day is through. One obstacle, though, causes her to halt in her tracks.
Should Skill-Based Throws Be Eliminated From Pokemon Go?
The majority of research assignments aren’t too difficult—you just have to walk a kilometre, throw five berries, and catch 20 weather-boosted’mons—but there’s one that she can’t and won’t complete. It frequently causes me a great deal of trouble as well. It can be very irritating to face challenges that need a certain type of throw, particularly those that ask you to make three or more consecutive throws. I’m not sure Pokemon Go even needs them anymore because they may rapidly convert a fun experience into a stressful one.
It makes sense for Go to include skill-based challenges. It’s difficult to add diversity to Go’s gameplay, but these surges in difficulty help shake things up and give players something to tackle. That’s the basis of the majority of video games, but I’m not convinced it works well with Pokemon Go.
Simply put, my girlfriend won’t do them. She either ends the day without doing the Research Assignment or she makes me complete it since the tension she feels after making two of the three Excellent Throws she’s expected to make isn’t worth the modest benefits. I tend to throw consistently, but it’s still difficult for me to make several Excellent or Curved throws in a row, and failing multiple times can be upsetting, especially in such a simple game.
Making Throws Is Difficult In Pokemon Go
Additionally, it’s not solely a competence issue. Making those throws is much more difficult when I switch to her older, smaller phone. Difficult catches are made easier by bigger, quicker, and more expensive phones. Even in PvP, there are no other aspects of Pokemon Go where your phone’s quality might provide you an advantage. That seems a little bit pay-to-win, don’t you think?
Players now have the option to forego skill-based throws in some recent events. Three alternative research trajectories were available at the Go Fest last summer: catching, fighting, and exploring. You may choose Battling or Exploring and stay away from these multi-throw challenges if you didn’t want to take the chance. That works well for Go Fest, but you can’t get around the throw requirements for Research Assignments.
I always like a system that rewards skill and time investment equally when it comes to any difficulty. Most RPGs, including Pokemon, are built around this basic idea. If you’re good enough, you can compete against the Elite Four even with a less-than-ideal team. If not, you could spend some time grinding levels to make the task simpler. I believe that Pokemon Go should use the same method for distributing challenges. If you can’t make 3 Excellent Throws, there should be a different, lengthier route, such making 10 Great Throws.
Pokemon Go isn’t the kind of game where a skill gap should obstruct advancement, especially when the other game difficulties, like hatching eggs and evolving Pokemon, are entirely dependent on your time commitment. By turning off their 5G before attempting a difficult throw so that a miss doesn’t count against them, as some players recommend doing, users shouldn’t be encouraged to save filth in Pokemon Go. For those who love them, skill-based challenges are good, but Go should always provide an option.
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