Guilty Gear Strive Patch Notes: We now know what all will be available for players in a few days when one of Guilty Gear Strive’s biggest updates finally happens.
Guilty Gear Strive’s Version 1.24 patch notes, which add crossplay and a number of cast balancing adjustments, have now been made available by Arc System Works.
On December 15, the new Strive update will be released for the PlayStation 4, PlayStation 5, and PC.
The whole list of patch notes is provided here or on the Guilty Gear website.
Guilty Gear Strive Patch Notes
Added support for cross-platform features between the versions of the game available on Steam, PlayStation 4, and PlayStation 5.
You may now play online matches against people on different platforms, and you can also check their rankings, replays, and creations for the Combo Maker and Digital Figure games.
When referring to online play between PlayStation consoles and Steam, which is referred to as “cross-platform features” in this paragraph, what is meant is “cross-platform features.”
Added a toggle switch to turn on or off cross-platform play in the System Settings section of the Settings menu. This option always has its default value, which is “On.”
While set to On:
• Online Match – You will enter Rank Tower and Open Park with support for cross-platform play
• Player Match – You will be able to enter rooms with players on other platforms when the Platform is set to All during Create Room/Search Room.
While set to Off:
• Online Match – You will enter Rank Tower and Open Park exclusive to each platform
• Player Match – You will be unable to change the Platform setting from Same Platform during Create Room/Search Room
Added a Platform Icon next to Player Names.
• An icon for each platform will be displayed for any players on the same platform (including between PlayStation 5 and PlayStation 4 players), with another icon denoting players on a different platform.
Ranking, Replay, Combo Maker, and Digital Figure now include a cross-platform search and display filter.
You have the option of selecting only players using your platform or all players, including those using other platforms.
Now, when you choose Tutorial from the main menu, a confirmation message will appear.
You can now choose “Crawl,” the boss song from Arcade Mode, as your BGM.
The BGM “High Voltage” no longer incorrectly loops due to a bug that was fixed.
Fixed issues with some missions where the actual requirements for success were different from what was displayed.
Guilty Gear Strive Network Mode
There is now a mechanism that allows you to report other gamers. The player’s R-Code is where they will find the option to select this option.
Players who have been reported will be reviewed using a variety of criteria. If it is determined that they are acting maliciously, actions may be taken against them, such as removing them from the ability to play online.
Make sure not to abuse or make excessive use of the Report function.
Note that we are unable to respond to requests about the specifics of player evaluations or the results of those evaluations at this time.
The Player Name and any text that is supplied by a particular player will no longer appear on your screen once the Mute function has been activated.
The R-Code of the player whose sound you want to mute provides access to a menu from which you can select the Mute function. The gamer will be unaware that they have had their volume reduced.
When you mute a player, the display on your screen will change in the following ways in relation to the player who has been muted:
Player Name
• If the player is on the same platform as you, it will display their ID.
• If they are on a different platform, it will display them as “GG Player.”
Text sent
• Text from the muted player will not be shown in chat bubbles or the chat log, etc.
Digital Figures and other user-created content
• You will be unable to view content from the muted player.
Match replays
• You will be unable to view replays uploaded by the muted player.
After the game is finished, any participants who were muted will have their microphones unmuted automatically.
A number of adjustments have been made to the in-game Block function, which may now be used to block particular players.
Along with making it impossible to play matches with the blocked player, it now places limits on the Player Name and text sent from them, similar to how the Mute function works.
Players who have been blocked will remain inaccessible even after the game has been terminated.
The names of players who have been blocked are now shown in red font throughout the online lobby, member list, and other related areas.
In addition to being highlighted in blue in the online lobby, the names of players you follow are now also visible in the member list.
A problem has been fixed in which an inaccurate warning would be displayed after the follow limit had been exceeded.
A problem has been fixed in which an inaccurate message would be presented after the Block limit had been reached.
By holding down the “Block the Opponent” button after a match, it is now possible to prevent opponents from appearing on the Results screen.
R-Code
When viewing the R-Code of another player, the top page loads more quickly since each page’s data is read separately.
Changed the character’s top-page display criteria from “most wins” to “highest level.”
Now, when using Training Mode Matchmaking in Rank Tower or Open Park, you can see how many other players are in the same room as you.
The opponent’s connection strength is now indicated by an indicator on the confirmation screen before a match when you enter it.
Player Match
An issue that prevented the spectator icon from appearing in the Player Match “Wait Order/Spectating” list has been fixed.
Fixed a fault where, in Player Match, when more players entered a room at once than the room could accommodate, the members of the room were incorrectly shown.
Fixed a glitch in Player Match where, after initiating Training Mode Matchmaking at a specified time, the player would not enter Training Mode and could not begin matchmaking.
Rank Tower
The criterion prohibiting players from dropping below a given floor even after repeated losses depending on specific input techniques and floors previously attained has been relaxed to make it simpler to match with players of the same skill level.
The guidelines for rising floors remain unchanged.
The ability to skip the Rating Update phase has been added. Under “Skip Rating Update sequence,” in the settings, you can switch this option On or Off.
Players are now able to play rematches for a total of three times, even if their Assigned Floor changes in the middle of a set.
If either player chooses “Quit,” the players will reenter the room as before.
The Floor Select screen now allows you to choose the room you want to enter.
You have the option of choosing a new room or one that currently has players in it.
Replay Theater
The option to view player data from the Saved Replay screen has been added.
Avatar
Fixed an issue where the order of the “Figure” selections under Edit Avatar would occasionally change.
Armed Conflict
Fixed an issue in the Steam version where, on high-screen resolution settings, the processing load would rise whenever a Counter Hit happened.
Updated from Ver. 2.03 to Ver. 2.04, the fight version.
In the Replay Theater, for example, you can view the fight version. To reflect this, some missions in Mission Mode have been modified.
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