Elder Scrolls Online Will Go Back To Morrowind In 2023 And Focus On Cosmic Horror. The Elder Scrolls Online, already in its tenth year, will be going intergalactic and prohibited in 2023. We’ll be travelling to a new region of the Dark Elf homeland province as part of the Shadow over Morrowind narrative and helping the Daedric Prince Hermaeus Mora. You might recognise him as the big eyeball man who resides in a stronghold made of outlawed books from the Dragonborn DLC for Skyrim. He might also be lending us some of his peculiar magic in the shape of the Arcanist, the first new class added to ESO since 2019.
Hermaeus Mora’s plane of Apocrypha, which will feature both minor story regions, a bigger free-roaming one, and a region of Eastern Morrowind known as the Telvanni Peninsula, will serve as the backdrop for these ethereal intrigues. If you know your Elder Scrolls lore, you might recall that the Dunmer Great House most closely tied with magic is House Telvanni.
Their mushroom towers in The Elder Scrolls III: Morrowind were notable for lacking stairs and being accessible only by casting a levitation spell on yourself, which is really a fairly brilliant technique to keep non-magical people out of your business. Rich Lambert, the creative director of ESO, was asked about what we would encounter on their home ground. He declined to give any specifics, but he did guarantee that there will be “a lot of crazy magic” to engage with.
Shadow Over Morrowind’s main plot revolves around a secret Hermaeus Mora has been keeping from the public that could endanger not only Tamriel but also our reality as we know it. And he’ll require the players’ assistance in handling it. Although he’s not the most trustworthy or kind Daedra you’ll ever meet, Lambert said that he doesn’t participate in the classic good vs evil conflict and shares our desire to see this issue handled.
The Road Ahead
I find it difficult to imagine that by this time next year, ESO will have been around for ten years. Even though it literally seems like yesterday, I can still recall writing my first cover piece for a print magazine about it. Even though it’s had “a bit of a bumpy journey in terms of polish” over the past year or two, Lambert believes it’s never been in a better spot. The squad is putting a lot of effort into “cleaning up certain self-inflicted wounds in terms of stability and performance” right now and in the near future.
Particularly in the past two years, there has been a shift away from an MMO being a second job or even Second Life and toward a dream that you can pick up and put down with relative ease. When his players felt burnt out, Final Fantasy XIV’s Naoki Yoshida famously advised them to take a break and play other games. Not only does Lambert concur with this idea, but he also views his team as “pioneers” in it.
He claimed that “our game is quite simple to pick up and put down.” “As a new player, I could play alongside an experienced player who has been playing for seven years, and we could both advance our characters significantly without having to slog through seven years’ worth of content.
It has been a part of our DNA for a very, very long time. Our player population cycles demonstrate that. Every quarter, there is a significant rise that is followed by people playing other games, then we release something, and the cycle repeats itself. That is the approach we have taken and it has worked out well for us.
Beginning in March, Scribes of Fate will introduce four new four-player dungeons before the big event of Shadow Over Morrowind. After that, we’ll get right into the action with Necrom, which launches on June 5 and adds the Arcanist class and roughly 30 hours of additional story content located in Eastern Morrowind. Additionally, all prior expansions will be made completely free for a brief period of time by Zenimax Online Studios.
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