These days, players are more wary than ever about downloading games in buggy conditions. Blizzard is aware that many people are concerned that its upcoming, always-online action RPG Diablo IV will be the next AAA game to crash and burn on release day because of the series’ troubled launch history.
However, Blizzard is “really confident” that the launch of Diablo IV will be more reliable and smooth than its predecessors. A reader of Kotaku probably doesn’t need to be reminded about the disastrous release of Diablo III and the notorious “Error 37” message.
Like its impending sequel, Diablo III required constant Internet connectivity; as a result, its servers crashed under the strain of players rushing in to slay demons and collect loot. The launch of Diablo II: Resurrection was plagued by similar problems.
The release of Overwatch 2 by Blizzard was rocky, to say the least. Given the recent string of problems plaguing AAA titles like Star Wars Jedi: Survivor and Redfall, it’s easy to see why Blizzard is making such an effort to reassure gamers that everything is under control.
In a recent interview with Eurogamer, Diablo IV’s associate game designer Joe Piepiora explained that Blizzard’s extensive beta testing over the past few months has been crucial to preventing a launch catastrophe.
“Every one of these betas has been transformational in terms of our understanding of our own technical capabilities and what we need to do to make that a smoother launch experience in general So it’s been great.”
All of the Effort Blizzard is Putting on Diablo Iv’s Release. According to Eurogamer’s interview with Blizzard, the corporation conducted extensive internal testing prior to the launch of the public beta. However, as Piepiora explained, real, large-scale beta tests with actual participants are significantly more beneficial for discovering faults and other problems.
“When you have people coming through different ISPs and coming in through different servers around the world, there’s so much more data you get from that,”
“And with each of those we found lots of little things that happen like this happens with clan invitations, this happens when you join a party in a certain way—lots of little things like that across the board.”
Piepiora also wanted to clarify that these demos were not “marketing betas,” or tests that were only designed to get customers to buy the game and not to make any meaningful improvements.
Not one of them was. All of this has been because we need information for a successful launch. That was our goal with the betas we created.
In addition, Piepiora stated that Blizzard and the developers working on Diablo IV “learned a ton” from each beta, mentioning that even the most recent beta, which ran relatively smoothly all things considered, still helped the team find things “happening in the backend” that, if not spotted and fixed, “would have resulted in some issues during launch.”
He said those issues were discovered due to the previous beta weekend they had last week. Naturally, this is what the Diablo IV production and distribution business would say just before the game’s release.
I think Blizzard is making every effort to ensure that Diablo IV launches without a hitch, but at this point, we just have to wait and see if their efforts paid off. No matter the outcome, at least the developers’ assured-sounding post-release statements will be entertaining to revisit.
Diablo IV is available for preorder on June 2 and will release on June 6.