“One of the things we really try to do is create seamless, shared open world. As you move from zone to zone, you seamlessly have that transition, and you can really feel that when you have the power of Xbox behind you.”
Fergusson added that there will be no loading screens while players travel from one server to another in the open world, though there will be loading screens when teleporting back to town, entering a dungeon, or experiencing a “big change in scenery.”
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Fergusson didn’t mention the PS5 version, but it’s safe to presume that it will also support 4K at 60fps as the beta did. In the beta, both the PS4 and Xbox One were limited to 30 frames per second, with the former running at 1080p and the latter at 900p.
On June 6, you may buy Diablo 4 for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.